

The skill wheel is a fan-made addition to Heroes of Might and Magic V that lets players see how the skills in the game are connected.

So get ready to blast off in a rocket fuelled Starfield performance preview.I didn't see this anywhere after a somewhat brief search with and without filters so here it is. We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. The reasons for this, again, are only explained later – usually through incredibly forced expositional monologues of Aran talking to himself about stuff he already knew, but I as the player did not. Somehow he's ended up without his powers and only a cheap sword to defend himself. He's a "High Human" – the very awkward and slightly eugenics-y name for this setting's immortal, magically-gifted ruling class – and the former king of the land of Tessara. You play as Aran, a character who is not introduced to you at all until much later, who wakes up after being kidnapped by some kind of evil Treebeard. And having a small team can't really excuse that. But from the story to the basic combat mechanics, it simply doesn't hold up. Not even in these tricky platforming areas, which are probably the most fun I had with the demo. Everything runs great and I didn't encounter any major bugs. Paradoxically, it's kind of the opposite. And if Testament was merely lacking in some technical polish, I could probably ignore that as long as there was worthwhile gameplay and a strong story underneath. I have over 300 hours in Stardew Valley, which was made by one guy. And I definitely dig some small games made by scrappy, underground indie studios.
